The Pro-T Movement: Official T-Tic-T-Tac-Toe Rules
Below are the official rules for T-Tic-T-Tac-Toe. Or, download a copy by clicking here.
OFFICIAL T-TIC-T-TAC-TOE RULES
Rule 1.00--The Playing Boards in Both Versions.
1.01 The playing boards for t-tic-t-tac-toe are different from tic-tac-toe.
(a) The playing board for tic-tac-toe is a 3x3 grid.
(b) The playing board for t-tic-t-tac-toe is a 5x5 grid.
(c) The lines of the boards must be far enough apart to allow the drawing of blockages, Checkpoints, and symbols.
Rule 2.00--Match Preliminaries in Both Versions.
2.01 Before the match begins both players should each have their own pen to save time.
2.02 When both players are ready to begin, both players engage a game of rock-paper-scissors using the 1-2-3-shoot method.
(a) Rock beats scissors, paper beats rock, and scissors beat paper.
(b) If a tie occurs, both players must play again until a winner is decided.
2.03 When a winner is decided in rock-paper-scissors, both players engage in a game of tic-tac-toe.
(a) The winner of rock-paper-scissors is X and the loser is O.
(b) X goes first and can place their symbol anywhere on the board, followed by O placing their symbol on any one of the remaining open squares.
(c) Play continues until a winner is decided. The winner must get three X's or three O's in consecutive order to win.
(d) If there is a tie (cat's game), play starts over with another game of rock-paper-scissors.
NOTE: If the player who was X in the initial game of tic-tac-toe loses the next game of rock-paper-scissors, that player is O for the next game. The winner of rock-paper-scissors is always X in the following game of tic-tac-toe.
2.04 When a winner in tic-tac-toe is decided, a match of t-tic-t-tac-toe begins.
2.05 Before the match begins, the winner of tic-tac-toe must decide which version to play.
(a) In Version 1.0, a Berlin Wall is immediately surrounding the center square before anyone places a symbol. Also, Supers only goosh, rather than gooshing and placing. Consult rules 3.1.00 and 5.1.00 for further explanation.
(b) In Version 2.0, the board is left alone and players can place symbols immediately. Also, Supers goosh and place, rather than only gooshing. Consult rules 3.2.00 and 5.2.00 for further explanation.
(c) If playing Version 1.0, ignore the rules explaining Version 2.0, and vice versa.
Rule 3.1.00--Starting and Ending a Version 1.0 Match.
3.1.01 When a match of t-tic-t-tac-toe begins, a 5x5 grid on which the game is played gets drawn. The symbols each player used in the last game of tic-tac-toe played are the same as for the duration of the match. In doing so, It is possible for O to go first in t-tic-t-tac-toe, unlike tic-tac-toe.
3.1.02 At the start of the match, the board drawer must put a Berlin Wall, using the Berlin Wall described in rule 4.05(b), around the center square.
(a) The same rules that apply to player placed Berlin Walls also apply to this Berlin Wall. See rule 4.05 for more information.
3.1.03 The winner of the tic-tac-toe game goes first, and can place their symbol inside any one of the 25 squares.
3.1.04 The loser of the tic-tac-toe game goes next, and can either place their symbol, or a blockage.
3.1.05 Play continues until a player achieves three-in-a-row unobstructed by any blockages. EXCEPTION: Both players cannot acheive the three-in-a-row at the same time. The player who achieves three-in-a-row is the winner of the game, and a new playing board is drawn.
3.1.06 The loser of the previous t-tic-t-tac-toe game goes first, placing their corresponding symbol anywhere on the board. The other player can either place their symbol or a blockage.
3.1.07 The match continues until five games are played. The player with the most games won is the winner of the match.
3.1.08 Even if a player wins three games before all five are played, the remaining games must be played in order to finish the match.
Rule 3.2.00--Starting and Ending a Version 2.0 Match.
3.2.01 When a match of t-tic-t-tac-toe begins, a 5x5 grid on which the game is played gets drawn. The symbols each player used in the last game of tic-tac-toe played are the same as for the duration of the match. In doing so, It is possible for O to go first in t-tic-t-tac-toe, unlike tic-tac-toe.
3.2.02 The winner of the tic-tac-toe game goes first, and can place their symbol inside any one of the 25 squares.
3.2.03 The loser of the tic-tac-toe game goes next, and can either place their symbol, or a blockage.
3.2.04 Play continues until a player achieves three-in-a-row unobstructed by any blockages. EXCEPTION: Both players cannot acheive the three-in-a-row at the same time. The player who achieves three-in-a-row is the winner of the game, and a new playing board is drawn.
3.2.05 The loser of the previous t-tic-t-tac-toe game goes first, placing their corresponding symbol anywhere on the board. The other player can either place their symbol or a blockage.
3.2.06 The match continues until five games are played. The player with the most games won is the winner of the match.
3.2.07 Even if a player wins three games before all five are played, the remaining games must be played in order to finish the match.
Rule 4.00--Blockages in Both Versions.
4.01 A blockage is anything that disrupts the normal board of play by separating adjacent symbols from each other.
4.02 Using a blockage is a substitue for placing a symbol, and therefore, counts as a player's turn.
4.03 There are two types of blockages-
(a) An Iron Curtain.
(b) A Berlin Wall.
4.04 An Iron Curtain can be placed at any time throughout the game. EXCEPTION: An Iron Curtain cannot be placed on the first turn.
(a) An Iron Curtain separates the board in "half" by being placed along the entire length of any of the eight lines that make up the board.
(b) Each player gets one Iron Curtain per game, so theoretically, the board can be split into four "quarters" at any given time.
(c) An Iron Curtain cannot be "snipped" for two full turns after its placement.
(d) An Iron Curtain can be destroyed by a pair of Wire Cutters any time after the two full turns have expired. EXCEPTION: A Checkpoint Charlie can be used to extend the impregnability of an Iron Curtain by two full turns. Each player gets one Checkpoint Charlie per game. EXCEPTION: An Iron Curtain cannot be snipped if it would end up with both players obtaining the neccessary three-in-a-row to win.
(e) There are 1,001 pairs of Wire Cutters per game.
(f) A pair of scissors must be drawn at the end of an Iron Curtain to signify its destruction.
4.05 A Berlin Wall can be placed in one of two ways at any time throughout the game. EXCEPTION: A Berlin Wall cannot be placed on the first turn.
(a) A Berlin Wall can be placed on any two non-bending adjacent lines.
(b) A Berlin Wall can completely surround one square on all four sides.
(c) It is possible to go "around" the Berlin Wall by going past the outer limit of its reach in a diagonal manner, but it is not possible to go through it in such a way.
(d) Each player gets one Berlin Wall per game.
(e) A Berlin Wall cannot be "torn down" for two whole turns after its placement.
(f) A Berlin Wall can be destroyed by Ronald Reagan any time after the two full turns have expired. EXCEPTION: A Checkpoint Charlie can be used to extend the impregnability of a Berlin Wall by two full turns. Each player gets one Checkpoint Charlie per game. EXCEPTION: A Berlin Wall cannot be torn down if it would end up with both players obtaining the neccessary three-in-a-row to win.
(g) There are 420 Ronald Reagans per game.
(h) A drawing of Ronald Reagan, saying "Mistah G, tear down this wall!" must be drawn off the board to signify its destruction.
4.06 A Checkpoint Charlie increases the number of full turns of impregnability for either a Berlin Wall or an Iron Curtain.
(a) Each player gets one Checkpoint Charlie per game.
(b) After two full turns, the Checkpoint Charlie disappears.
(c) Even though a Checkpoint disappears, the blockage it was protecting still needs to be destroyed.
Rule 5.1.00--Supers in a Version 1.0 Match.
5.1.01 A super is an enlarged symbol corresponding to the symbol belonging to the player who is placing it.
(a) A super may be placed at any time throughout the game. EXCEPTION: A super cannot be placed on the first turn.
(b) The range (power) of a super is a 2x2 square.
(c) Any opposing symbols in the affected squares are "gooshed," and the squares become empty.
(d) A super does not affect friendly symbols.
(e) Each player gets one super per game.
(f) Supers can travel through blockages and destroy opposing symbols on either side.
Rule 5.2.00--Supers in a Version 2.0 Match.
5.2.01 A super is an enlarged symbol corresponding to the symbol belonging to the player who is placing it.
(a) A super may be placed at any time throughout the game. EXCEPTION: See rule 5.2.02.
(b) The range (power) of a super is a 2x2 square.
(c) Any opposing symbols in the affected squares are "gooshed," and the squares become empty.
(d) A super does not affect friendly symbols.
(e) Each player gets one super per game.
(f) Supers can travel through blockages and destroy opposing symbols on either side.
(g) Supers place its corresponding symbol on any squares that were empty in its range of attack.
5.2.02 Supers cannot be placed if a player would obtain the necessary three-in-a-row unless it directly blocks another player from winning and all other options of preventing the win are impossible.
Rule 6.00--Errors: Suckas and Bwahs in Both Versions.
6.01 An error is any mistake made during normal gameplay.
(a) A bwah is a mistake made in which a player accidentally places the opponents symbol on the board.
(b) A bwah stands if the player making the mistake lifts their pen from the board, but can be rectified if the player notices the error before the pen is lifted from the board.
(c) A sucka is any mistake made at any time that is not a bwah.
Rule 7.00--Re-drawing the Board in Both Versions.
7.01 The board may be re-drawn only under the following circumstances-
(a) A super was used.
(b) A sucka was made.
(c) An Iron Curtain was snipped.
(d) A Berlin Wall was torn down.
(e) A Checkpoint Charlie disappeared.
7.02 When the board is re-drawn, all blockages, Checkpoint Charlies, and symbols are transferred onto the next board so that they are all in the same places.
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